In the early stages of development, I actually used gradients to color instead of cell shading.
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(In other words, it didn't take a lot of effort or thinking to make their designs)
Landon, Nathan and Emmett were just kind of pulled out of my butt. Yes, I named Roland after a baker I saw on Ultimate Cake Off (Personality has nothing to do with anything. Oh my lovely Sasara has inspired me again! (Sasara also inspired me to make Wonderland Days Sim Datebecause of her uncanny resemblance to "Alice") Thank you mysterious boy for inspiring me. (I was there for ~ MHfan11794's birthday party) He was very good. (Yes, I gave it a name) I bought this thing on my vacation trip last summer and named it after a waiter that served me at a breakfast cafe the following day.Ĭole and Saki Dancer was inspired by a young man that I saw playing a DDR type thing at an arcade in a water park. Inspiration for Cole's design came from my hand model, Harris. Inspiration for Teddy's design came from this very old sketch of mine. (Oz and Emmett as datable characters was added at the last second of the planning)
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The main inspiration for the time traveling concept came from a game that I'm sure many of you are familiar with:Īfter beating that game, I just couldn't get the whole "time traveling" concept out of my head.Īn early WIP of the 6 original datable characters. This game took me about half a year to make, but I had tons of fun (and tons of stress) making it. Thanks for all the support on Chrono Days Sim Date!